![]() More often than not, My Player simply pulls up and pump-fakes. The main issue is that double-tapping X is not reliable at all. ![]() On the flipside, doing a hopstep, which in 2k13 was executed by pressing the B button, is now done either by double-tapping X, or in the context of a layup by holding right trigger and holding the right stick to the left or right. On the one hand, it's pretty easy to reliably do specific moves, like behind the backs, spins, etc. To shift into things I view as negatives, I'll start with something I'm ambivalent about: the new control scheme using the right-stick and other buttons. The downside is you won't have much, if any, room for offensive abilities. Want to become the ultimate defensive stopper? You can load up on abilities that negate offensive abilities, increase your abilities to strip the ball during dribble moves, shots, and passes, and make you more difficult to get caught on a screen. More have been added, and there's even more of a strategic balance now between offensive, defensive and general abilities. The added diversity of special attributes available is also a welcome addition. I've never been much of a play caller, but this change makes it quick and easy. Another good change is the quick play ability by holding left-bumper. It also seems like passes thrown are not as easily picked off by the AI (as opposed to previous years where any opponent within 10 feet had a good chance of getting the steal or deflection). if I go for a bad block attempt and land on top of my assigned man, I'm going to get called for it rather than sliding in next to him. I've found contact is called for a foul more realistically, i.e. Player movement seems more fluid and smoother. Some of the updates to the in-game mechanics are good. This review focuses on the aspect I play. I played through the Jordan challenges in 2k11, but put far more time into My Player than it took for me to complete Jordan's games. I do not consider the unique modes to be the best or most compelling aspects of the 2k series. I am not a fan of Lebron, and I will not be playing this year's new Lebron-centric mode. ![]() I specifically play the 2k series for the My Player/Career experience. On the other, I don't feel like I've gotten the value of a new game that cost $60 tax and feels like NBA 2k13+ rather than NBA 2k14. On the one hand, I'm always happy to have the updated rosters and rookies. I am not a fan of Lebron, and I will I have mixed feelings about this year's release in the NBA 2k series. Sound Card: 100% DirectX 9.I have mixed feelings about this year's release in the NBA 2k series. Graphics: CPU: Intel Core 2 Duo processor or equivalent Video: Shader Model 3.0 support with 512MB Ram (Nvidia(R) GeForce(R) 8800 GT or better) Graphics: CPU: Intel Core 2 Duo processor or equivalent DirectX 9.0c compatible card with Shader Model 3.0 support. Processor: CPU: Intel Core 2 Duo processor or equivalent Processor: Pentium 4 2.4 Ghz Single Core processor or equivalent (2.8 Ghz for Vista/Win 7/Win 8) These following songs are featured in the game: This year's soundtrack is chosen by the cover athlete himself, LeBron James. Euroleague Teamsįor the first time ever in the NBA 2K series, 2K14 features a roster of Euroleague teams. As in recent years' editions featuring athletes such as Michael Jordan, there is a new gameplay mode revolving around James in which the player can choose to either have him stay with the Miami Heat after the completion of the 2013-2014 season and build the Heat into a dynasty or move on to new waters. James was also given the honor of selecting the game's soundtrack. The cover athlete of this year's edition is Miami Heat star LeBron James. ![]() NBA 2K14 is 2K Sports's fifteenth edition of their NBA simulation basketball franchise developed by Visual Concepts.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |